Implementation of the Basis Universal Texture Format in Smartshape
With the recent open source release of the Basis Universal GPU Texture Codec by Binomial, a new step toward the standardization of GPU texture formats was made. SmartShape supports many image formats along with the most common 3D formats. Once uploaded into SmartShape, the images are transcoded to every target GPU format needed to meet the mobile and Web platforms requirements.
Storing GPU friendly texture formats presents multiple benefits when these are served to the end user’s device and rendered on it such as: